tracking

Your Porn Is Watching You

Thirty million Americans ​regularly watch porn online, according to the Wall Street Journal. That’s a lot more than fess up to it, even in anonymous surveys: In 2013, just ​12 percent of people asked copped to watching internet porn at all. But thanks to pervasive online tracking and browser fingerprinting, the brazen liars of America may not have a say in whether their porn habits stay secret. Porn watchers everywhere are being tracked, and if software engineer Brett Thomas is right, it would be easy to out them, along with an extensive list of every clip they’ve viewed.

Looking Up Symptomes Online ? These Companies Are Tracking You

It’s 2015—when we feel sick, fear disease, or have questions about our health, we turn first to the internet. According to the Pew Internet Project, 72 percent of US internet users look up health-related information online. But an astonishing number of the pages we visit to learn about private health concerns—confidentially, we assume—are tracking our queries, sending the sensitive data to third party corporations, even shipping the information directly to the same brokers who monitor our credit scores. It’s happening for profit, for an “improved user experience,” and because developers have flocked to “free” plugins and tools provided by data-vacuuming companies…

Life inside the bubble of a virtual reality world

Since the introduction of virtual reality (VR), technologists have struggled to design products and applications that draw users into digital worlds that are comparable to real-life experiences. As we progress towards the ability to tell stories by offering wholly immersive experiences for the user, we start to imagine what an entire industry devoted to the creation of virtual reality may look like in the near future. In this TEDxTalk, Ana Serrano extracts lessons learned from the explosion of the Internet over the past twenty years, and explains how these will help guide us in the creation of the virtual reality industry for the next twenty years. What can we learn from the way advertising and the public commons have changed online over time? How will this affect the VR world for the future? What risks does it present to the consumer? And how can we rectify it going forward? These are just a few of the thought-provoking questions she tackles during this talk.

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